Posted on 26th February 2009 by admin in Games,PC,Reviews - Comments Off
Everyone, young or old, remembers the old Ghostbusters movies. We love the humorous stories and lovable characters played by Dan Akroyd, Bill Murray, Harold Ramis and Ernie Hudson. They are not working at a Executive Recruitment Firm, but as the famous team of para-psychologists who open their own firm to combat ghosts and other spooks. Talk about making money by providing a service firm to get rid of ghosts, that is certainly a new one! I bet that no one has ever recruited an employee for a firm that fights ghosts. It is only fair to say that fans will definitely buy this game for one main reason, that this game is written by the original actors Akroyd and Ramis themselves.
Anyway, coming back to the review, the game takes place in the year 1991, several years after Ghostbuster 2. The four buddies basically have their careers set as the city’s premier ghost busters. You play a newbie who joins their team in search of clues behind heightening paranormal activities and find out that the Ghostbusters’ old arch nemesis, Gozer, is behind all this. You will see plenty of the original cast in this game, voiced by the actors themselves.
The first two parts of The Sims were addictive, funny and excellent and judging from the trailer released for the third installment in the series, this time around it is going to be a blast. EA, the publishers for The Sims series has announced that The Sims 3, the latest incarnation of the popular game franchise, will launch across the Mac, PC, iPhone, iPod Touch and mobile devices in Summer 2009. The Sims 3 for PC will ship to store shelves worldwide starting June 2, 2009. The game will add new twists to the popular life sim formula with customizable personalities, goal oriented gameplay, movie creation and editing as well as an online community.
Posted on 25th January 2009 by admin in Games,Information,PC - Comments Off
Starcraft 2 lead designer Dan Browden has indicated in a recent interview posted on Gamespy that Starcraft 2‘s single player campaign will have more depth, more variant paths and with more customised options.
Actually our campaigns will be structured in such a way that players can choose the path they take — it’s not a linear path. Our goal with StarCraft II’s campaign is to give players the ability to make meaningful choices in the missions they take and the technologies they unlock, so as to customize their single-player experience. The choices you make can impact how different subplots unfold, or how soon you unlock certain units and technologies.
There will still be a single, overarching story we’re trying to tell, so it’s not as if there will be alternate endings to the primary plot line. But in certain subplots, players could affect the fate of specific characters or even worlds depending on the choices they make, while the ability to choose your technology upgrades lets you customize your army for your own playing style.
Hinting about a mission in the game, he went on to say:
“Tightly-scripted” may not be the right way to describe our philosophy as it relates to mission design in StarCraft II. Those of us who have played a lot of RTS campaigns have already played a bunch of the typical skirmish missions, or the commando-style missions where you navigate a hero character or two through a maze of enemies. We’re not looking for StarCraft II to do 25 or 30 of those tried-and-true mission types.
We’re doing our best to make sure our missions give players new and unique experiences, so we’re viewing each mission as its own special mini-game. We don’t want to give away too many surprises, but we can tell you that one of the missions will have you doing a series of train robberies. How that exactly plays out, you’ll have to wait and see, but we’re having a lot of fun putting these ideas into practice.